My lab uses computational intelligence, particularly evolutionary computation, to solve a broad variety of problems from the classification of DNA sequences to modeling epidemiological networks to automatically designing level maps for video games.
I have supervised graduate study in mathematics, statistics, computer science, and bioinformatics. My publications include papers in mathematics, artificial intelligence, art, and biology.
- Evolutionary computation
- Exploratory bioinformatics data analysis
- Bioinformatics tool development
- Game theory
- Health policy analysis
- Stochastic processes in biology
- Automatic content generation for games
Recent Student Projects/Theses
- A Novel Representation for Graph Evolution
Meghan Timmins, Master of Science (2016).
- Monte Carlo Tree Search: Analysis and Applications
Cameron McGuinness, Doctor of Philosophy (2016).
- A Multi-objective Optimization Nested Evolutionary Algorithm for Locating Apoptotic Cellular Automata
Carolyn Pugh, Master of Science (2014).
- Evolving Contact Networks to Analyze Epidemic Behaviour and Studying the Effects of Vaccination
Lisa Shiller, Master of Science (2013).